![]() I actually somewhat succeeded and learned more from the experience than just about anything else I did early in my programming career. ![]() I wrote a simple command-line based x86 OS when I was about 17 or 18 all in Visual Studio Pro 2008 when people said it wasn't possible and I would fail and waste my time. But taking on an overly ambitious project for fun and the "academic" experience is what makes us better developers. if you made grandma invest her $300K life savings into this project promising her a gazillion bucks profit in 2 years from a rad MMO game then yeah, that would be dumb. As long as you're realistic with yourself and others about what you've set out to do then it can't hurt anything. If you have programming and game dev experience then pay no heed to naysayers who tell you not to do this. But prepare to be working on it for a long time. I've done some open world prototyping in Unity and I have been able to get the sort of performance I wanted but it's pretty difficult due to Unity's architecture (the engine sort of dulls the sharp edge of C#, an amazing language, in many ways). Write an engine with just the features you need or use UE5 with Open World Tools or pick out another engine that lists the features you need. So here's my question: what engine should I choose? Unreal? Godot? Perhaps Unity? Which version? I'm a little biased towards Unreal 4 but I'd like to hear your opinion. Visual scripting isn't very important to me. I have experience with Python and LUA script, and am willing to learn C++. Now I'd like to point out a few desires of mine: I want an engine that handles big locations well enough (given the fact that I provide all the necessary optimization of course !) and can run games on somewhat old hardware (think 2015 or so). ![]() But I also have some experience working with Unreal 4 and I think its a wonderful engine because there are lots of various important systems available. I'm currently ogling Godot because of its simplicity and rapid development. ![]() I understand that making an open world means A LOT of work but since I have all the time in the world, why not try and make at least a small fun prototype ? Later I would like to try and add networking for some co op play, but it's not that important right now. I want to move around the world, drive vehicles, shoot guns, have pedestrians that would react to the world around them etc. So I want to make a somewhat small open world game that I could slowly expand over time. ![]()
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